LucasArts Adventure Games
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From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or
slapstick humor Slapstick is a style of humor involving exaggerated physical activity that exceeds the boundaries of normal physical comedy. Slapstick may involve both intentional violence and violence by mishap, often resulting from inept use of props such a ...
, with the exceptions of ''
Loom A loom is a device used to weave cloth and tapestry. The basic purpose of any loom is to hold the warp threads under tension to facilitate the interweaving of the weft threads. The precise shape of the loom and its mechanics may vary, but th ...
'' and '' The Dig''. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions. Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
with the GrimE game engine. Common features between the games include
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references to both other LucasArts games and
Lucasfilm Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the ''Star Wars'' and ' ...
productions, as well as other running gags, such as Chuck the Plant and ''
Sam & Max ''Sam & Max'' is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his yout ...
'' cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, and the same composers were involved in the majority of productions. In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as Telltale Games,
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
, and Autumn Moon Entertainment. In 2009, however, LucasArts announced a collaboration with Telltale to revive the ''Monkey Island'' series, one of the old LucasArts adventure franchises, as well as stating its intent to revisit its past portfolio. This collaboration brought the LucasArts developed
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of the first two Monkey Island games and the Telltale helmed adventure game '' Tales of Monkey Island''.


Games


Initial titles (1986–90)

LucasArts' first adventure game was the 1986 title '' Labyrinth''. The game's development was led by David Fox, with contributions from Douglas Adams, Christopher Cerf,
Noah Falstein Noah Falstein (born June 1957) is a game designer and producer who has been in the video game industry since 1980, winning "Game of the Year" titles for multiple games such as '' Battlehawks 1942'' and ''Indiana Jones and the Fate of Atlantis''. ...
and
Brenda Laurel Brenda Laurel (born 1950) is an American interaction designer, video game designer, and researcher. She is an advocate for diversity and inclusiveness in video games, a "pioneer in developing virtual reality", a public speaker, and an academic. ...
. Based on the film of the same name, it is LucasArts' first video game adaptation of a film. It is the only adventure game not published by LucasArts, as ''Labyrinth'' was published and distributed by Activision. ''Labyrinth'' was followed in 1987 by '' Maniac Mansion''. ''Maniac Mansion'' was the creation of
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video game designer, video-game designer, video game programmer, programmer, and video game producer, producer. His games are generally focused on interactive story-telling, and he is arguably bes ...
and Gary Winnick, and marked the debut of SCUMM, the
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
that powered all but two of LucasArts later adventure games. The game was also the first LucasArts adventure game to be released for DOS. ''Maniac Mansion'' was LucasArts' first full graphic adventure game, using a point-and-click interface rather than the text-based gameplay seen in ''Labyrinth''. A menu of verbs allows the player to choose how to interact with the game's environment. ''Maniac Mansion'' aims to parody the
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genre. The game was subject to several enhancements and re-releases, and was included as a game within a game in its sequel, ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
''. The third LucasArts adventure game was '' Zak McKracken and the Alien Mindbenders'', designed by David Fox, Matthew Kane, David Spangler and Ron Gilbert. Set within a science fiction setting, the game was released in 1988. It used a slightly upgraded version of the SCUMM engine, but adopted the same control and gameplay methods of the earlier games. ''Zak McKracken and the Alien Mindbenders'' introduced digital music to LucasArts adventure games in the form of MIDI. In 1989, LucasArts released their first adaptation of one of Lucasfilm's major franchises: ''
Indiana Jones and the Last Crusade ''Indiana Jones and the Last Crusade'' is a 1989 American action film, action-adventure film directed by Steven Spielberg, from a story co-written by executive producer George Lucas. It is the third installment in the Indiana Jones, ''Indiana ...
'', based on the film of the same name. The game again upgraded the SCUMM engine's capabilities, but kept similar gameplay. The project was led by Ron Gilbert, David Fox and Noah Falstein; it was Fox's last adventure game for the company. A quotient point system, referred to as "Indy Quotient", allowed the player to overcome puzzles in several different ways, such as fighting a guard, sneaking past the guard, or convincing the guard to allow the player to pass. ''
Loom A loom is a device used to weave cloth and tapestry. The basic purpose of any loom is to hold the warp threads under tension to facilitate the interweaving of the weft threads. The precise shape of the loom and its mechanics may vary, but th ...
'' was the fourth game to utilize the SCUMM engine and was released in 1990. Designed by
Brian Moriarty Brian Moriarty (born 1956) is an American video game developer who authored three of the original Infocom interactive fiction titles, ''Wishbringer'' (1985), ''Trinity'' (1986), and ''Beyond Zork'' (1987), as well as ''Loom'' (1990) for LucasArt ...
, the game was set in a fantasy setting. As well as updating the engine's graphics through the use of dithering, ''Loom'' marked a major deviation in interacting with the game's world. Instead of using the standard point-and-click interface of previous games, ''Loom'' requires players to use four-note musical tunes to create spells on objects or other characters. ''Loom'' also introduced the game design philosophy that the player character cannot reach a dead-end or die; this design decision was applied to all later adventure games, with the exception of Indiana Jones and the Fate of Atlantis. A later added Red Book CD-DA music featuring the compositions of Pyotr Tchaikovsky and a full voice soundtrack (although, as a consequence of using Red Book CD-DA for the speech, the dialogue script had to be shortened considerably to fit on the CD-ROM).


The early Nineties (1990–93)

''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybr ...
'' is the first game in the ''Monkey Island'' series and was released in 1990. The game, noted for its greater use of witty humor over previous titles, was designed by Ron Gilbert, Dave Grossman and Tim Schafer. The concept itself was pioneered by Gilbert. Following the deviation in gameplay in ''Loom'', ''The Secret of Monkey Island'' returned to similar point-and click gameplay featured in ''Indiana Jones and the Last Crusade''. The SCUMM engine was again upgraded for the title. Set in the Caribbean in the Golden Age of Piracy, the game introduced
Guybrush Threepwood Guybrush Ulysses Threepwood is a fictional character who serves as the main protagonist of the ''Monkey Island'' series of computer adventure games by LucasArts. Guybrush is voiced by actor Dominic Armato in the third, fourth, fifth, and sixth ga ...
, a hapless amateur pirate. The game's MIDI music soundtrack was the first to feature work by
Michael Land Michael Z. Land (born 1961) is an American video game composer and musician best known for his scores for various games produced by LucasArts. Biography Early life and career Michael Land was born in the North Shore area north of Boston, Massa ...
. The added a new CD-audio music soundtrack, and updated the game's graphical user interface. A sequel to ''The Secret of Monkey Island'', '' Monkey Island 2: LeChuck's Revenge'', followed in 1991. As with its predecessor, it was designed by Ron Gilbert, Dave Grossman and Tim Schafer, though it would be Gilbert's last work for LucasArts. The game once again placed the player in the position of Guybrush Threepwood, searching for a fabled treasure in the Caribbean. Gameplay remained mostly unchanged from ''The Secret of Monkey Island'', though the game's user interface was simplified to be more user-friendly. ''LeChuck's Revenge'' again featured music by Michael Land, although Land was joined by Clint Bajakian and
Peter McConnell Peter Nelson McConnell (born April 19, 1960), also known as Peter Mc, is an American video game composer and musician, best known for his work at LucasArts and for composing the soundtracks for every '' Sly Cooper'' game since the second instal ...
. In addition, the game marked the debut of
iMuse iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches t ...
(Interactive Music Streaming Engine), a system developed by Land and McConnell that allowed for the game's MIDI music to transition dynamically with the visuals. The 1992 title ''
Indiana Jones and the Fate of Atlantis ''Indiana Jones and the Fate of Atlantis'' is a point-and-click adventure game developed and published by LucasArts and originally released on June 1, 1992 for Amiga, DOS and Macintosh. Almost a year later, it was reissued on CD-ROM as an enhance ...
'' was the second LucasArts adventure game based on the ''Indiana Jones'' franchise. Unlike its predecessor, ''The Fate of Atlantis'' featured an entirely original storyline. The development was led by Hal Barwood and Noah Falstein, the latter of whom was one of the co-designers of ''The Last Crusade''. ''The Fate of Atlantis'' was Falstein's last LucasArts project. The game incorporated the "Indy Quotient" system from ''The Last Crusade'' to allow the game to be completed in several ways. A 1993 added a full voice soundtrack. ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
'' is the sequel to the 1987 title ''Maniac Mansion''. Released in 1993, it was designed by Tim Schafer and Dave Grossman and focused on saving humanity from a megalomanic mutant tentacle by using time travel. It was Grossman's last project for LucasArts before leaving in 1994. The game featured a further upgrade in the SCUMM engine to enhance the graphics capabilities. ''Day of the Tentacle''s music was composed by Michael Land, Clint Bajakian and Peter McConnell, who composed the themes for the future, past and present settings of the game respectively. ''Day of the Tentacle'' was the first game to drop support for older, less successful platforms, instead initially releasing only for DOS and Mac OS. The game was one of the first video games to feature a full voice soundtrack upon its release. Following the focus on the ''Maniac Mansion'', ''Monkey Island'' and ''Indiana Jones'' franchises, LucasArts developed a game based on a different existing franchise in 1993 with ''
Sam & Max Hit the Road ''Sam & Max Hit the Road'' is a graphic adventure video game released by LucasArts during the company's LucasArts adventure games, adventure games era. The game was originally released for MS-DOS in 1993 and for Mac OS in 1995. A 2002 re-release ...
''. Designed by Sean Clark, Michael Stemmle,
Steve Purcell Steven Ross Purcell (born October 1, 1961) is an American cartoonist, animator, game designer and voice actor. He is the creator of the media franchise ''Sam & Max'', for which Purcell received an Eisner Award in 2007. The series has grown to i ...
and Collette Michaud, the game was based on comic book characters
Sam and Max ''Sam & Max'' is an American media franchise about Sam and Max, a pair of anthropomorphic vigilante private investigators. The characters, who occupy a universe that parodies American popular culture, were created by Steve Purcell in his youth, ...
, which were created by Purcell. As with ''Day of the Tentacle'', the game featured a full voice soundtrack upon release. The players' interaction with the game's environment was redesigned. Command functions were compressed into a number of cursor modes instead of having a list of verb actions to choose from on screen, and the inventory system was moved to an off-screen menu. The more streamlined interface allowed for more of the screen to be dedicated to gameplay. Land, Bajakian and McConnell returned to score the game's music. While Bajakian did not compose any further LucasArts adventure games, he was still involved with sound production in later titles (He is credited as both a music supervisor and one of four composers on ''
Escape From Monkey Island ''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in ...
'').


Later SCUMM games (1995–97)

In 1995, after a year-long hiatus from adventure games, LucasArts released '' Full Throttle''. ''Full Throttle'' was designed by Tim Schafer, and follows the story of Ben, a
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in a
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n future who has been framed for murder. It was the first LucasArts adventure game to be released for Windows, although support for DOS was still retained. The game was the tenth to use the SCUMM engine, which had undergone further enhancements. The game kept a modified version of the streamlined interface used in ''Sam & Max Hit the Road'', but introduced a contextual pie menu that dictated how players interacted with the game. ''Full Throttle'' featured technology called
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(Interactive Streaming Animation Engine) to assist with cut scene animation and the game's action sequences. The game's musical score was produced by Peter McConnell, and incorporated a title theme by
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. ''Full Throttle'' was the first LucasArts adventure game to be distributed only on CD-ROM. Later in 1995, '' The Dig'' was published. Production had started in 1989, however ''The Dig'' was plagued with development problems. The final version of the game was overseen by Sean Clark, although two previous versions had involved Noah Falstein, Brian Moriarty and Dave Grossman. The game's story itself was envisioned by
Steven Spielberg Steven Allan Spielberg (; born December 18, 1946) is an American director, writer, and producer. A major figure of the New Hollywood era and pioneer of the modern blockbuster, he is the most commercially successful director of all time. Spie ...
, who had concluded that a film version would be prohibitively expensive. Spielberg's story focused on a group of astronauts becoming stranded on an alien world while on a mission to stop an asteroid hitting Earth. ''The Dig'' used the SCUMM engine and the INSANE technology. In addition, fellow Lucasfilm company
Industrial Light & Magic Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded on May 26, 1975 by George Lucas. It is a division of the film production company Lucasfilm, which Lucas founded, and was created when he began pro ...
was involved in the game's special effects. Michael Land composed the game's music, which included excerpts, many as short as one or two chords, from
Richard Wagner's Wilhelm Richard Wagner ( ; ; 22 May 181313 February 1883) was a German composer, theatre director, polemicist, and conductor who is chiefly known for his operas (or, as some of his mature works were later known, "music dramas"). Unlike most o ...
work. The twelfth and final game to utilize SCUMM technology was the 1997 title '' The Curse of Monkey Island''. The game was the third entry in the ''Monkey Island'' series, and the first not to involve series creator Ron Gilbert. Development was instead led by
Jonathan Ackley Jonathan Ackley is an American interactive theme park attraction and computer game designer, writer, and programmer. He is best known for being the Creative Director and Producer on Walt Disney World's ''Sorcerers of the Magic Kingdom'' and co-p ...
and Larry Ahern. For its final outing, the SCUMM engine was completely overhauled to produce significantly more advanced graphics than any previous LucasArts adventure game. The resulting distinct
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style was created by artist
Bill Tiller Bill Tiller is an American computer game designer, writer, and artist. At LucasArts, he was the lead artist and art director of '' The Dig'', the lead background artist on ''The Curse of Monkey Island'', and the lead artist on ''Indiana Jones an ...
. ''The Curse of Monkey Island'' featured slightly refined gameplay based on the pie menu interface used in ''Full Throttle''. The character of Guybrush Threepwood returns, with a voice actor for the first time in the series, in an effort to save his fiancée from a voodoo curse. Michael Land once again composed the game's score. ''The Curse of Monkey Island'' would mark the end of support for DOS; the game was released on CD-ROM solely for Windows.


3D graphics and GrimE (1998–2000)

For the 1998 title ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
'', LucasArts retired the SCUMM engine in favor of a new 3D engine. The GrimE (Grim Engine) technology was created, using the Sith engine as a base and coded using
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. The new engine resulted in a redesign in control and gameplay: instead of using point-and-click mechanics, the player uses the keyboard or a gamepad to interact with the game. Full-motion video cut scenes are used to advance the plot, stylized to be nearly indistinguishable from the in-game backgrounds. GrimE was also a true 3D engine: characters are collections of 3D-rendered polygons. ''Grim Fandango'' was created by Tim Schafer, his final work for LucasArts. The game follows the tale of Manny Calavera, a travel agent in the Land of the Dead, as he becomes embroiled in a web of crime and corruption. As well as drawing inspiration from Aztec concepts of the
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, ''Grim Fandango'' is strongly rooted in
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tradition. Peter McConnell composed the musical score; as with Schafer, this was McConnell's last LucasArts project. As with ''The Curse of Monkey Island'', the game was only released for Windows. The second title to use GrimE and the final original LucasArts adventure game to be released was ''
Escape from Monkey Island ''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in ...
''. Released in 2000, the game is the fourth installment in the ''Monkey Island'' series. The game's development was led by Sean Clark and Michael Stemmle. The GrimE technology was slightly modified for the game, although ''Escape from Monkey Island'' was in most respects similar to ''Grim Fandango'' in both graphics and gameplay. ''Escape from Monkey'' again follows Guybrush Threepwood, this time attempting to deal with an Australian land developer attempting to eradicate piracy through a voodoo talisman. The game's music was created by five different composers: Michael Land, a different composer coincidentally named Michael Land, Bajakian, McConnell, and Anna Karney. In addition to the Windows version, support was added for
Mac OS 9 Mac OS 9 is the ninth major release of Apple Inc., Apple's classic Mac OS operating system which was succeeded by macOS, Mac OS X (renamed to OS X in 2011 and macOS in 2016) in 2001. Introduced on October 23, 1999, it was promoted by Apple as "T ...
and a
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
version was released in 2001.


Special editions and remakes (2009–present)

In June 2009, LucasArts announced an
enhanced remake A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software sh ...
of the 1990 title ''The Secret of Monkey Island'', with the intent of bringing the old game to a new audience. According to LucasArts, this announcement was "just the start of LucasArts’ new mission to revitalize its deep portfolio of beloved gaming franchises". Described by British journalist John Walker as a "cautious toe in the water" for LucasArts, the move was prompted by LucasArts president Darrell Rodriguez, who had assumed the post only two months prior. According to Walker, many LucasArts employees had grown up playing the games from the 1990s, suggesting that should the renewed endeavour be successful, the developers would be keen to continue with further adventure titles. ''The Secret of Monkey Island: Special Edition'' ran in an engine updated for high definition graphics that utilized the original game's resources, including the original SCUMM scripts. The special edition featured new high definition art and music played by a live orchestra. The original DOS CD version of the game was playable at any time with the press of a button. Following the success of the first special edition, LucasArts released the sequel, ''Monkey Island 2 Special Edition'', in the summer of 2010. Like the original special edition, the second special edition used an updated engine that supported high resolution graphics, and utilized the original game's resource files. This time, since the game used the iMUSE system, the engine had to be modified to run the new live orchestra music in various arrangements that simulated the shift in tone and pitch from scene to scene that iMUSE performed on the original MIDI music. The second special edition featured a change in control scheme as well as a change in art direction due to criticism of the first special edition.
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
released remasters of ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
'' in 2015, ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game ''Maniac Mansion''. The plot follows Bernard Bernoulli a ...
'' in 2016, and '' Full Throttle'' in 2017.


Canceled projects

Following the release of ''Escape from Monkey Island'' in 2000, LucasArts put three further adventure games into development. However, all three were later canceled. The first of these was '' Full Throttle: Payback'', a sequel to ''Full Throttle'' that began production in early 2000. Tim Schafer, the original creator of ''Full Throttle'', was not involved in the project. Instead, development was led by Larry Ahern and Bill Tiller, who had both worked on ''The Curse of Monkey Island''. In the early stages, the project received positive feedback from other LucasArts employees. According to Tiller, however, ''Payback'' eventually fell apart because of disagreements over the game's style between the development team and "a particularly influential person" within the management division. Production ceased in November 2000, when a quarter of the levels and about 40 percent of the preproduction art were complete. Ahern and Tiller both left LucasArts in 2001. Another ''Full Throttle'' sequel began production in 2002. Entitled '' Full Throttle: Hell on Wheels'', the game was to be for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
and Xbox consoles. In contrast to the original ''Full Throttle'', ''Hell on Wheels'' was to be an
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
. Development was headed by Sean Clark, his last work for the company. ''Hell on Wheels'' was showcased at the 2003
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3), where a playable demonstration and a teaser trailer were displayed. Despite this, LucasArts halted production in late 2003. Commentators cited poor graphics compared to other action-adventures of the time and Schafer's lack of involvement in the project as possible reasons for the decision. Additionally,
Roy Conrad Roy L. Conrad (November 11, 1940 – January 18, 2002) was an American actor, best known for his role as the voice actor of Ben in the 1995 LucasArts computer game '' Full Throttle''. Career Conrad provided the voice of Ben in the LucasArts c ...
, the voice actor for the series' protagonist, had died in 2002. The final attempt by LucasArts to develop an original adventure game was '' Sam & Max: Freelance Police'', a sequel to the 1993 title ''Sam & Max Hit the Road''. The game was announced for Windows in 2002 as a counterpart to ''Hell on Wheels''. Michael Stemmle, one of the co-designers for ''Sam & Max Hit the Road'', was the lead designer for the project. Series creator Steve Purcell, who had left LucasArts in 1997, worked as an advisor for the development team. ''Freelance Police'' was displayed alongside ''Hell on Wheels'' at the 2003 E3 convention, where the game's trailer was revealed. Although development appeared to be proceeding smoothly, ''Freelance Police'' was abruptly canceled in early 2004, just a few weeks before the game's marketing campaign was about to begin. LucasArts cited "current market place realities and underlying economic considerations" as the reasons for their decision. Commentators, however, felt that the move was representative of a perceived decline in the adventure game genre, and that LucasArts was moving to maintain its position with low business risk ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
''-themed titles instead of the high risk graphic adventure games that had brought success in earlier years. LucasArts subsequently dismissed many of the designers involved with developing their adventure games, and in 2006 LucasArts president Jim Ward stated that the company may return to developing adventure games in 2015, effectively ending their adventure game era.


Design philosophy

According to LucasArts' game design philosophy, the player should be entertained, focusing on story and exploration, instead of being excessively punished for mistakes or frustrated by trial and error. Their adventure games would not contain dead ends nor player death, unlike the majority of early adventure games such as those of
Sierra Sierra (Spanish for "mountain range" and "saw", from Latin '' serra'') may refer to the following: Places Mountains and mountain ranges * Sierra de Juárez, a mountain range in Baja California, Mexico * Sierra de las Nieves, a mountain range i ...
. In 1989, while designing the first ''Monkey Island'' game, Ron Gilbert wrote an article titled "Why Adventure Games Suck" outlining what he perceived to be design flaws in adventure games of the time. In writing the ''Maniac Mansion'' script, Gilbert purposely made some of the puzzle solutions irrelevant and humorous as an anti-thesis to early adventure games, which would become a trademark of Lucasarts' adventure games. Gilbert stated an example of a game taking place in Los Angeles where one needed a pencil but that pencil was located in New York; "It's kind of silly to think that there are no pencils in L.A., but in many adventure games, that is how the world seems to be. Using humor lets you turn a weakness into an advantage. You can use crazy ideas to solve puzzles, and when the situation makes no sense, people don't grumble about it." The first game to adopt the design philosophy was ''Loom''. After designer Brian Moriarty learned that players tended to list as their favourite
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. ...
games those they had completed, he designed ''Loom'' so that it would be impossible to lose. After ''Loom'' the sole exception was ''Fate of Atlantis'', as the designers felt that player death was necessary to create tension, which was required for an Indiana Jones story.


Games related to LucasArts adventures by descendant companies

As various designers left LucasArts, new companies were created to produce adventure games in similar styles to those created by LucasArts. ''Monkey Island'' creator Ron Gilbert, who left LucasArts after the completion of ''LeChuck's Revenge'', went on to found
Humongous Entertainment Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington. Founded in 1992, the company is best known for developing multiple edutainment franchises, most prominently ''Putt-Putt (series), Putt-Putt'', ''Fred ...
, in 1992. The company was primarily a children's game developer, but they also developed titles aimed at more mature audiences under the
Cavedog Entertainment Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''—w ...
label. Humongous created several series of point-and-click adventure games aimed at children, some of which used SCUMM. In the aftermath of ''Freelance Police''s cancellation in 2004, LucasArts dismissed many of their designers who worked on adventure games. Most of the ''Freelance Police'' development team, including Brendan Q. Ferguson, Dave Grossman and Chuck Jordan, formed Telltale Games in 2005, to continue the development of graphic adventures. Michael Stemmle, the lead designer of ''Freelance Police'', joined the company in 2008. In 2005, LucasArts' license with Steve Purcell concerning the ''Sam & Max'' franchise expired. Purcell, who had left LucasArts in 1997, moved the franchise to Telltale Games. The company subsequently released ''
Sam & Max Save the World ''Sam & Max Save the World'' is a graphic adventure video game developed by Telltale Games. The game was originally released as ''Sam & Max: Season One'' before being renamed in early 2009. ''Save the World'' was developed in episodic fashion, ...
'' in
episodic Episodic may refer to: * The nature of television series that are divided into short programs known as episodes * Episodic memory, types of memory that result from specific incidents in a lifetime * In Geology, episodic refers to events that occur ...
fashion from late 2006 to early 2007. A second run of ''Sam & Max'' games, ''
Sam & Max Beyond Time and Space ''Sam & Max Beyond Time and Space'', originally released as ''Sam & Max: Season Two'', is an episodic graphic adventure video game by Telltale Games based on the ''Sam & Max'' comic book series created by Steve Purcell. It is a sequel to Tellta ...
'', was released across late 2007 and early 2008. The third ''Sam & Max'' season '' The Devil's Playhouse'' was released in 2010. At the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
in 2009, LucasArts announced a collaboration with Telltale Games to create a new series of episodic adventure games, '' Tales of Monkey Island''. Development of this project was led by Dave Grossman, with Michael Stemmle assisting with design and story production. The development team also included members with past experience from both ''The Curse of Monkey Island'' and ''Escape from Monkey Island''. In addition, series creator
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video game designer, video-game designer, video game programmer, programmer, and video game producer, producer. His games are generally focused on interactive story-telling, and he is arguably bes ...
was involved in the early design of the project. Sam and Max were also included in the casual poker games developed by Telltale Games,
Poker Night at the Inventory ''Poker Night at the Inventory'' is a poker video game developed by Telltale Games. It features four characters from different franchises: Tycho Brahe from the ''Penny Arcade'' webcomic, Max from the ''Sam & Max'' franchise, the RED Heavy from ...
, released in 2010, and its sequel,
Poker Night 2 ''Poker Night 2'' is a poker video game developed by Telltale Games. It is the sequel to '' Poker Night at the Inventory'' and, like its predecessor, features characters from different franchises. The game was released for Steam, PlayStation Ne ...
, released in 2013. The company has gone on to develop other episodic adventure games from licensed properties, reaching critical success with their series of '' The Walking Dead'' games. Tim Schafer, the creator of ''Full Throttle'' and ''Grim Fandango'', left LucasArts at the beginning of 2000 to found
Double Fine Productions Double Fine Productions, Inc. is an American First-party developer, first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double ...
. Among their games include '' The Cave'', a game designed by Gilbert and developed by Double Fine, inspired by the multiple-character approach of ''Maniac Mansion'', and '' Broken Age'', a point-and-click adventure game financed by
crowdfunding Crowdfunding is the practice of funding a project or venture by raising money from a large number of people, typically via the internet. Crowdfunding is a form of crowdsourcing and alternative finance. In 2015, over was raised worldwide by crow ...
through
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
, one of the first games demonstrating this as a viable mechanism for game development. Double Fine has been able to engage in acquiring the rights to the LucasArts games for making remasters. To date, they have released ''Grim Fandango Remastered'' (2015), ''Day of the Tentacle Remastered'' (2016), and ''Full Throttle Remastered'' (2017). Gilbert worked with Winnick, Fox and Ferrari to develop '' Thimbleweed Park'', which released at the end of March 2017. The game, also funded through Kickstarter, was designed as an homage to the early LucasArts adventures mimicking the original 8-bit style interface.


Legacy

Aric Wilmunder, one of the co-creators of the SCUMM engine, had taken some of the original design documents for the LucasArts games when he left the company. Sometime later, he decided to return these back to LucasArts, but the company suggested that since Wilmunder had kept his copies safe for years, that Wilmunder keep the whole set of documents together. Wilmunder has subsequently been working with an archivist at
Stanford Stanford University, officially Leland Stanford Junior University, is a private research university in Stanford, California. The campus occupies , among the largest in the United States, and enrolls over 17,000 students. Stanford is considere ...
to preserve all the documents and potential donation to a museum, while scanning all of the documents and providing these on the Internet, along with transcribing the source code for SCUMM to GitHub. ScummVM is an
open source Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code, design documents, or content of the product. The open-source model is a decentralized sof ...
emulator originally designed to play SCUMM-based games but has since expanded to play numerous other adventure games based on other commercial game engines. ScummVM was originally created in 2001 through cleanroom
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
of the SCUMM engine, and since then has been expanded to include most of the additional side engines like iMUSE as well as support for the three-dimensionally rendered games, originally part of ResidualVM but now merged into the main ScummVM branch.


See also

*
List of graphic adventure games See also * Graphic adventure game * Visual novel * Adventure game * Interactive fiction References

{{Video game lists by genre Video game lists by genre, Graphic adventure games Adventure games ...
* Sierra Entertainment * Telltale Games


References


External links


LucasArts Entertainment Company
official website
ScummVM
official website

of LucasArts adventure game design documents
LucasArts Museum

Graphic Adventures
a book about the history of LucasArts and Sierra games
The International House of Mojo

1UP Specials: LucasArts Reunion
{{LucasArts adventure games Adventure games LucasArts games Point-and-click adventure games